Typemock, (http://www.typemock.com) the leading provider and pioneer of automated unit testing solutions, announced today the results of a study carried out by one of the major gaming companies that uses Typemock in a number of software development projects. In a comparison conducted by the gaming company between similarly sized projects, results showed an astounding 56% fewer bugs were found in the software developed by teams that are using Typemock unit testing solutions. This resulted in a 48% reduction of the QA effort and a faster time to market, while maintaining planned quality and features.
Based on an evaluation by the project managers, if automated unit testing with Typemock was carried out by all development teams, it would reduce bugs by at least 35% and decrease QA by over 40%. This reduction both in development efforts and QA efforts when using Typemock Isolator gives the organization a leg up on the competition by launching better games faster.
Eli Lopian, CEO of Typemock said: “I am always delighted when Typemock helps its customers meet their business objectives. The fact that a major gaming company, to which time to market is critical, chose Typemock’s automated unit testing solutions to help meet its goals, is yet another affirmation that unit testing is a strategic tool for enterprises. On top of meeting their objectives, our customer told me how unit testing with Typemock Isolator removes the element of surprise in their software development & QA process. ”
Typemock’s Isolator solutions enable easy unit testing of any .NET, C/C++ code, including legacy code and unwritten code. Isolator V7 for .NET finds bugs for you with the SmartRunner and Bug Finder (failed test analyzer). In addition, some of Isolator V7’s exclusive features include: visual code coverage, powerful mocking, test guidance assisting for writing tests correctly, low maintenance test assurance features, such as auto recursive fakes, ensuring robust tests that don’t break, and integration with industry-leading developer tools.